This week I show off a new weapon in the engine, along with the modeling steps it takes to get it there. I also did more work for the Snowblood Paladin in-game character.
Be sure to watch it in HD!
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Finding a good way to consolidate the different clothing meshes and textures onto one mesh and one texture has turned out to be a fairly tricky problem that I already spent a day or two trying to solve. I still have some ideas, but so far I haven't hit on a really good solution.
Next week I will be working more on some terrain, and hopefully finishing up this character!