A while ago I posted a video of half-done character physics, showing how intermediate stages of development can look very strange. Here's another video showing some early attempts at skinning, which is the process of attaching the character model to the animation bones:
Be sure to watch it in HD!
I hope you like it! A lot of these accidents could fit in well with an entirely different art direction, like one based on Dali's spindle-legged elephants or derezzed Tron characters.