Art Asset Overview #9

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March 25th, 2011

This week I show a lot of the less exciting work involved in art production for Overgrowth (which you can preorder here). I spent a long time listing all the assets we will need, and testing some production ideas for different kinds of assets (most of which didn't work out very well).

I made the list because I finally had enough experience building art sets to know what would be easy to use for level building as well as fun to play in. The reason I was doing test assets this week was to work out the last few kinks in the art production pipeline. Although there is still a lot of new engine technology that I would like to see, I am very happy that the basic asset pipeline for the levels and characters is solid, and I can finally move on to a more production-oriented mindset.


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I also finished up a couple things I had been working on. I will probably be finishing up existing sets like the "cat city" and "hex crete" sets before moving on to anything else, so expect to see that next week.