Art Asset Overview #29
March 13th, 2012
I finally finished up the new dog model for Overgrowth (which you can preorder here). As David has added new features, the requirements for making new characters have gone up. Currently the characters require a color texture, normal map, specular map, a fuzz map for translucency, and about a dozen morph targets. Some of the features I have still not ...
Wolfire GDC 2012 Summary
March 12th, 2012
Last week, we demonstrated Overgrowth at the GDC 2012 expo! Since we are participating in their "Indie Open House" program, Gamespy set up a booth for us with three computers and three screens, which you can see here: We shared it with the other Indie Open House members: Interabang, Cryptic Sea, and Misfits Attic. If you're not familiar with ...
Overgrowth a171 video changelog
March 5th, 2012
Here is the new weekly Overgrowth alpha video! Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire ...
Making the Music for the The Broadside Express
March 2nd, 2012
This is a guest blog post from Anton Riehl, who is an incredible composer, and is responsible for the live flutes in the Overgrowth main theme. Last weekend I teamed up with Wolfire games to be a part of the Humble Mojam Bundle, in which we had 60 hours to create a new game from scratch to raise money for ...
Overgrowth a170 video changelog
February 27th, 2012
Here is the new weekly Overgrowth alpha video! Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire ...
Mojam Art Asset Overview
February 24th, 2012
As you probably know, last weekend Wolfire was part of the Humble Bundle Mojam, a 60-hour game jam to raise money for charity. It was an amazing experience for me. I had a lot of fun making the art for the project, and did my best to do as much as I could in the time allotted. Be sure to ...
The Broadside Express coding timelapse
February 23rd, 2012
Last weekend we participated in the Humble Bundle Mojam, in which we raised money for charity by live-streaming the development of a 60-hour game prototype, along with Oxeye and Mojang. For those of you who missed the live streams, I made a timelapse video of my activity during the jam. I was still worn out from coding all day, so ...