I finally finished up the new dog model for Overgrowth (which you can preorder here). As David has added new features, the requirements for making new characters have gone up. Currently the characters require a color texture, normal map, specular map, a fuzz map for translucency, and about a dozen morph targets. Some of the features I have still not tried out yet, like the fur. It is worth it though. In fact, I have been dreaming up even more cool additions to the character system!
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I tried my hand at scripting my own hotspot this week while David was at GDC. It is a pretty modest one that uses David's new scriptable HUD images, but it allows me to test out some ideas I have had for awhile about presenting information to the player during a mission. So far I think it is working, but I feel like I need to polish it more before it is worth having anyone else try it out.
I also worked on a vertically oriented platforming segment. I have seen a few user maps with sections like this, and I was not really sure if they worked or not. I am still not sure, but I do have some new ideas I will want to test out.
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