Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Beginning User Interface

Add Comment! By David Rosen on August 13th, 2005

I started on the UI for the in-game editor; so far it supports draggable floating or set windows with static text and buttons (working!).

For comments, see the original thread.

Better Physics-Based Animation

Add Comment! By David Rosen on August 10th, 2005

I spent a few hours today changing the stick figure guy to a rabbit by adding arms and ears and making him walk on his toes. Also added variable speed, and several other changes.

For comments, see the original thread.

Physics-based animation

Add Comment! By David Rosen on August 9th, 2005

Today I started working on procedural physics-based animation: the controls shift the character's center of mass, and his AI moves his legs to maintain balance. All or most of the Lugaru 2 animations will be using this same idea.

Edit: Fixed gif link

For comments, see the original thread.

Terrain Progress

Add Comment! By David Rosen on August 2nd, 2005

I got texture layers working like in Lugaru, except with higher resolution textures. Here is snow terrain with two texture layers:

Also I am starting on the grass technology:

For comments, see the original thread.

Starting Terrain

Add Comment! By David Rosen on August 1st, 2005

I have been spending most of my time setting up the Lugaru 2 project, but now I am focusing on programming again.

I have basic terrain rendering implemented now, similar to Lugaru except smoother and higher resolution. Soon I will add more interesting effects like grass rendering and texture blending.

For comments, see the original thread.