Beginning User Interface
I started on the UI for the in-game editor; so far it supports draggable floating or set windows with static text and buttons (working!).
For comments, see the original thread.
Better Physics-Based Animation
I spent a few hours today changing the stick figure guy to a rabbit by adding arms and ears and making him walk on his toes. Also added variable speed, and several other changes.
For comments, see the original thread.
Physics-based animation
Today I started working on procedural physics-based animation: the controls shift the character's center of mass, and his AI moves his legs to maintain balance. All or most of the Lugaru 2 animations will be using this same idea.
Edit: Fixed gif link
For comments, see the original thread.
Terrain Progress
I got texture layers working like in Lugaru, except with higher resolution textures. Here is snow terrain with two texture layers:
Also I am starting on the grass technology:
For comments, see the original thread.
Starting Terrain
I have been spending most of my time setting up the Lugaru 2 project, but now I am focusing on programming again.
I have basic terrain rendering implemented now, similar to Lugaru except smoother and higher resolution. Soon I will add more interesting effects like grass rendering and texture blending.
For comments, see the original thread.