More Weapons
I have been working on various less visual areas like scene management, sound, and so on, so I decided it is time for another screenshot update 8)
Here are ten of the weapons we have so far:
For comments, see the original thread.
Weapon Reflections
The Phoenix engine now supports a form of gloss map, which allows us to modulate the reflectivity of surfaces using the alpha channel of the texture. This means that we can easily render models that reflect light differently from different areas.
Don't forget to clean off your sword after you use it...
For comments, see the original thread.
More sky
I added several random features to the sky, such as fog and haze.
For comments, see the original thread.
Dynamic Sky
I added dynamic clear sky effects; the sun, moon, and stars all move realistically throughout the day. Clouds are coming soon 8)
For comments, see the original thread.
More shaders
I have been messing around with shaders some more, and put together a nifty chromatic dispersion shader and an odd garnet shader. I will probably start on some basic features that I have not added yet like model loading.
For comments, see the original thread.