Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Starting shadows

Add Comment! By David Rosen on May 10th, 2006

Shadows are now working in-engine! They use a modified shadow mapping technique, and are blurred based on distance from the shadow caster due to diffraction and ambient lighting.

More trees!

Add Comment! By David Rosen on April 28th, 2006

Tree growth is now also affected by gravity and sunlight, and leaves now have very simple self-shadowing to make the volume more visible.

Specular reflection

Add Comment! By David Rosen on April 24th, 2006

Per-pixel specular lighting lets us render objects that are shiny, but not reflective like a mirror.

Trees

Add Comment! By David Rosen on April 24th, 2006

I am working on in-engine tree and plant growth based on terrain nutrients, water, and sunlight, and it is still in very early stages, but starting to come together. It is focused more on gameplay applications (climbing, breaking,etc.) than on graphics, but will look good too once shadows and lighting are working on the leaves.

Still more water!

Add Comment! By David Rosen on April 24th, 2006

I have updated the water again, with a focus on underwater effects!