Trees
I am working on in-engine tree and plant growth based on terrain nutrients, water, and sunlight, and it is still in very early stages, but starting to come together. It is focused more on gameplay applications (climbing, breaking,etc.) than on graphics, but will look good too once shadows and lighting are working on the leaves.


Wow, check that out!
The leaves are actually forming where the sun is shining on them. How in the? What in the? That’s amazing, that is fantastic, awesome. Trees that can be destroyed, it’s everything B.L.A.C.K. couldn’t create, all bundled nicely into an efficiently programed work of art. Outstanding, this like Nobel Prize or something. Probably a bit closer to winning game of the year, this is deffinetly going to be the game that evolves all others.
“Still at the early stages”!?
Are you serious?
Holy crap I cannot believe how much I’m looking forward to this game. Every time I come here I drool at what you’re achieving.
is this Zantalo guy serious? page after page…
well i must say i am impressed with the idea
but wouldnt the land eventually become overgrown with vegitation
perhaps some ambient creatures should be introduced that would help reduce the amount of flora
perhaps some sort of behemoth an elephant perhaps. breaking down trees.
perhaps those trees would help provide nutrients for other trees.
and ambient creatures such as gazelle and other things would make gameplay more interesting
intense battle beetween a wolf and rabbit
crap her comes twenty gazelle causing problems
of course i am only a fan i have no idea how difficult a system like that would be to create