Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Shader-free fallback

Add Comment! By David Rosen on October 29th, 2008

We are working hard to make Overgrowth run smoothly for everyone, so we have a fallback rendering pipeline that uses no shaders at all! It doesn't look as nice as our high-end rendering mode, but it should work for almost anyone.


Shaders on left, shader-free on right

Atmospheric haze

Add Comment! By David Rosen on October 27th, 2008

I just added atmospheric haze to the engine! It is pretty subtle, so I made this comparison picture. It is notable for two reasons. First, it is radial fog, so it does not distort when you move the camera like fog often does in games. Second, it gets its color from a blurred version of the sky behind it, so it automatically blends well with the sky even if it has uneven color (like a sunset).

Fog comparison picture

Alpha Testing / Join our Facebook group!

Add Comment! By Jeffrey Rosen on October 24th, 2008

Hey guys. We recently made a Facebook page for Overgrowth with a bunch of new concept art, some videos, and music!

Here's the deal: Once we get 500 fans on the page, ready or not, John is going to grab the latest build, call it Alpha 1, and we're going to start alpha testing in SPF!

Live texture/shader updating

Add Comment! By David Rosen on October 23rd, 2008

I just made Overgrowth dynamically update textures and shaders whenever you edit them outside of the program, so you can instantly see the changes in-game! This has no negative effect on performance because it only checks for changes when you switch to another application and back, and even then it only reloads files that have been modified.

I also updated our videos to play in HD while embedded here in the blog!

Greed

Add Comment! By Jeffrey Rosen on October 23rd, 2008

Announcing a new race in Overgrowth: cats! Click for a larger version.