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Overgrowth Level Concepts

January 2nd, 2009

One challenge I have as the artist on Overgrowth is working with David so that each area can help tell the story of the game. As a gamer, I don't like having to sit through drawn-out cinematics when I could be playing. To help avoid that, I am working hard so that the visuals of each level tell you ...

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Happy New Year!

December 31st, 2008

Happy New Year! It seems like just yesterday we officially formed Wolfire Games and announced Overgrowth. In just a few short months, I think we have accomplished a lot and Overgrowth is really starting to pick up. 2009 is going to be awesome, and I can't wait to show you guys what we have in store.

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Tiki Towers: the man fights back

December 30th, 2008

It's things like this that make me proud to be an indie game developer. RealArcade, a subsidiary of RealNetworks, recently released Tiki Towers, a game that looks quite similar to 2DBoy's hot game World of Goo. Like identical twin similar. I don't want to make any allegations about the inspiration for Tiki Towers. For all I know ...

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Overgrowth Alpha 7: Mac OS X Hotness

December 29th, 2008

At Wolfire, we don't take breaks for pesky occasions like Christmas or Hanukkah. One of the advantages we have over the big guys is our insane work ethic. Continuing our fine tradition of weekly alphas and open development, I bring you Overgrowth Alpha 7! Following right on the tail of our unexpectedly hot post about why you should support ...

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Overgrowth is #1!

December 29th, 2008

We finally have become the number one search result for Overgrowth! Thanks to turbochop in the secret preorder forum for letting us know! This sounds kind of dumb, but you would be surprised about the difference between the number one result on Google and the number two. One of the biggest things you learn in web development is that you ...

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Why you should support Mac OS X and Linux

December 28th, 2008

Last I checked, Mac OS X had around a 5% market share, and Linux had much less than that (among consumers). I can feel that many PHBs look at this small number and think "5%? Why should I support a whole new platform when I could just blow some more money on brand advertising?" Obviously supporting Mac OS X and ...

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Overgrowth in Igromania

December 26th, 2008

Hey guys, we just heard that Overgrowth was previewed in Igromania, the largest video game magazine in Europe! We are pretty much speechless. We're just a humble, indie video game company, and we have a full page in Igromania! One mantra we have at Wolfire is "What would Ron Carmel do?" He probably would shrug it off and keep ...

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