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Tiki Towers: the man fights back

By Jeff on December 30th, 2008

It’s things like this that make me proud to be an indie game developer. RealArcade, a subsidiary of RealNetworks, recently released Tiki Towers, a game that looks quite similar to 2DBoy’s hot game World of Goo. Like identical twin similar.

2DBoy Tiki Towers comparison

I don’t want to make any allegations about the inspiration for Tiki Towers. For all I know, they could have came up with the idea totally independently. However, what is really noteworthy, is that despite this game having the backing of RealNetworks, and over a year of professional development, the indie game World of Goo is totally kicking its ass.

The reviews are coming in and so far, it looks pretty weak. Now compare it to World of Goo, one of the highest rated games of the year, with “universal acclaim” according to Metacritic.

It’s refreshing to know that two dedicated and independent game developers, Ron Carmel and Kyle Gabler, can still utterly destroy a team of programmers, PR people, and the corporate behemoth backing Tiki Towers - a company with over half a billion dollars in annual revenue.

Here is a bonus, indie fail whale:

Fail-Whale Man

  • Joshua
    I'm concerned. Obviously these retarded developers think that it's the idea that counts, rather than the amount of love and tastiness put into the goo balls, one by one. Seriously. This is why there are so many of those DAMNED "find the item" games or "diner" games. They're all the fucking same and EVERY DEVOTED GAMER FUCKING HATES THEM.
  • indie fail whale = epic.
  • Dremth
    sweeet fail whale
  • CountRoland
    I would say screw big game developers but I know someday wolfire will be one, so yeah. still funny how bad world of goo owned tiki towers. btw fail whale is awesome now the whaleman crushes large companies as well as rabbits, how very kind of it.
  • Braden
    Is he Crushing 'Real' ? :)
  • Well big company or not, you can still show love to the game, perhaps it will be a little bit more difficult to do. As long game-companies doesnt "pumping out units", like moest games are, as long they can afford it they should put all the love into it.
  • Freeek
    there is no mobile world of goo! that is why tiki towers pretty good game
  • Couldn't agree more with the blogpost!
  • nutcracker
    Indie fail whale is so awesome :D
  • Haha great post and the picture simply rules!! :)
  • Mikey
    "This is why there are so many of those DAMNED 'find the item' games or 'diner' games. They’re all the fucking same and EVERY DEVOTED GAMER FUCKING HATES THEM."

    No one likes to say this while patting themselves on their indie backs, but here goes: you are not the target market for Cake Mania 12.

    The target market for cloned games is both large and eager to shell out for another rehash of Bejeweled. NOT copying the popular casual title would be dumb in those markets. You know the mechanic works, and that people will buy it. You know they probably haven't heard of the original. You know they'll buy whatever's on the front page of GameHouse or RealArcade or the iTunes App Store without doing further research or even knowing someone that would recommend alternatives. These are not people looking for the best product, let alone the best art.

    If you make a game like World of Goo, you should expect duplication. Consider it a form of flattery. It means you made something simple, fun, and fresh.

    If I could give advice, it would be: figure out how to get your game where people are looking. There will be clones; you just have to make sure you get more eyeballs than they do. And while you probably can't fight the knock-offs, you might want to talk to a lawyer about it.

    Also, fwiw: I have 42 of the Left 4 Dead achievements unlocked on Steam, I read gaming news sites for both industry news and game information, and I _also_ like Diner Dash. Don't pigeonhole yourself.
  • Noz
    Now the teachers become the students.
  • World of WTF
    Am I the only one who found World Of Goo bizarre and pretentious? This other game looks great - similar gameplay without the weirdo bizarre World of Goo "story" crap.
  • @Mikey: great comment -- I wish I could highlight it in someway. I'm going to save it in my advice file, regardless.

    @World of WTF: No, I am sure Tiki Towers will do great. Who doesn't like monkeys?
  • Gooey Grov
    I get the bizarre bit, it's weird as. But pretentious? How so?
  • Sargon
    Is that some kind of a huge skateboard behind whale man? O_O
  • broli
    I didn't get the story of world of Goo either. Ironically EA employees will probably enjoy it the most.
  • Tony
    I'm kind of taken aback by how often this seems to happen. I notice it a lot with Popcap too. I just find it hard to believe that in developing Peggle they never, ever came across a game with the SAME NAME and same concept. It's like they scour MAME for Japanese arcade games they can rip off.
  • The worst thing is that these games WILL make money. Regardless of how many "gamers" hate these games, RealArcade's prime market is the bored housewife who has never even heard of World of Goo. When you have the publishing power that Real does, you can shove anything down people's throats.
  • BobTheBridgeBuilder
    Has anyone ever heard of Bridge Builder? Pontifex? Bridge Construction Set?

    I agree that World of Goo has a unique & engaging style, and that it's very well done, but if you think it invented the construction mechanic, you haven't been paying attention.

    Almost every game is, at some level, a copy of something that went before it. That's how progress occurs and gameplay mechanics evolve.

    I don't hear people shouting "ripoff!" when a new FPS, RTS, or RPG comes out...it's understand that these are genres, and that there's plenty of room for variation in style, presentation, and details within each genre...

    Tiki Towers looks a lot more like the bridge building games than World of Goo from what I can tell.

    Geez.
  • plus one
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