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What I do on my days off

January 22nd, 2009

If you follow the blog you probably already know we work on Overgrowth almost all the time. You may be wondering if we have any time off at all. Actually we do. Unlike a regular game company we don't really keep normal hours. It is kind of understood that we are going to work on the game as much ...

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A few thoughts about interactive music

January 22nd, 2009

This post is by Mikko Tarmia who is working on the music for Overgrowth. You can listen to some of the Overgrowth music on the Overgrowth ModDB Page. I want to share some of my thoughts about music in games. Games are now a huge consumer of people's time -- some of us spend more time playing games than doing ...

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Designing the solution space

January 21st, 2009

In the machine learning community, problems are often described by the topography of their solution space (the set of all possible solutions and their corresponding success). For example, if the problem is to determine the correct motor output to make a camera look towards a light, the solution space might look like this: When the camera can't see the ...

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Overgrowth Alpha 10

January 20th, 2009

Today marks our 10th weekly alpha. Has it been 10 weeks already? New this week: - More bug fixes - True transparency for the UI - Better behaved tooltips - New console. (now with copy/paste, etc.) - A bunch of new art from Aubrey - The rabbot runner, as featured in our procedural animation video (press 8 and 9 to toggle) - Box select added (hold ...

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Getting girls involved in the community

January 19th, 2009

Wolfire has a problem. I think a lot of other video game communities have this problem too. I'd like to tackle it head on: we don't really have any girls in our online community. They do exist, but let's just say that the ratio is approaching zero. For a long time, I have written this off as ...

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Dev Chat: Jack Monahan on Game Mastery

January 18th, 2009

I decided that it would be a cool experiment for the blog to post some of the informal discussions I have with other game developers. Perhaps this would give people some more insight behind my motivations as part of the Overgrowth team, but also give people a raw look at what being in the game industry is like. Jack Monahan ...

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Audio interview with ModDB

January 17th, 2009

After witnessing the magic of modding in Lugaru (from the 3rd party campaigns Empire and Temple to Lotus Wolf's Weapon Shop), Wolfire has been steadfastedly committed to getting players as many mod tools as possible for Overgrowth. You guys are simply too creative and too talented for us to do otherwise. After we made our commitment to modding clear ...

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