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Preliminary Hotspots

April 18th, 2009

One of the technologies we've been focusing on recently is game scripting. As part of this effort, I've been working on hotspots. Hotspots allow us to assign a physical location to scripts. We will be using them to initiate dialogues, trigger special effects, incite AI reactions, and much more. And, of course, they will be fully moddable. Here ...

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Does Overgrowth Need A Tagline?

April 17th, 2009

Sometimes we get a little spoiled because almost everyone that visits us on the blog, the forums, IRC and meebo already knows that Overgrowth is a ninja rabbit fighting game inheriting the spirit of David's original game Lugaru. However, we've come to realize, that when our media hits more mainstream channels, people don't really know what to ...

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Learning through competition

April 15th, 2009

You probably know that David made many of his early games for competitions but I wanted to talk about competitions I have entered, and a little bit about competitive spirit. Concept art for Dominance War 4 I don't know the secret to getting good at art, but I can tell you how I got better at it. I used ...

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The origin of Wolfire

April 15th, 2009

David and I are twin brothers, and our family has a cabin in Sierra City. About 12 years ago, when we were 10 years old, we were wandering around town and noticed an unusual young dog. He started to follow us around the neighborhood. He didn't have a collar but we assumed that he belonged to one of the ...

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Overgrowth Alpha 22

April 13th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done ...

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Object Browser

April 13th, 2009

Up until now, Overgrowth has been using the default Windows and Mac file browsers to load objects. This is functional enough, but it's slow, ugly, and no fun. One of my favorite things to do in games is to scan through all the cool items and upgrades one can get. At their best, these inventories have the same appeal ...

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Easter Bunny

April 11th, 2009

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