Overgrowth Alpha 22

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April 13th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


- Hotspots can now be linked to scripts
- Scripts can now be associated with levels
- Initial object browser
- Group browser
- Shadow quality improvements
- Shadows are now dynamically calculated
- Ambient occlusion*
- Bug fixes

*disabled for now

Jo-shadow is in charge of organizing the community maps and has done a great job in his thread in the Secret Preorder Forum.

Thanks as always for all the support! See you guys in IRC and the forums.