Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth Alpha 22

Add Comment! By Jeffrey Rosen on April 13th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


- Hotspots can now be linked to scripts
- Scripts can now be associated with levels
- Initial object browser
- Group browser
- Shadow quality improvements
- Shadows are now dynamically calculated
- Ambient occlusion*
- Bug fixes

*disabled for now

Jo-shadow is in charge of organizing the community maps and has done a great job in his thread in the Secret Preorder Forum.

Thanks as always for all the support! See you guys in IRC and the forums.