August 26th, 2011
I have been really busy this week getting ready to go to Seattle for the Penny Arcade Expo, where I will be giving a talk about indie game art, but I still found some time to work on Overgrowth (which you can preorder here). I started working on the 3D cat models, and have been making good progress. However, characters take longer than most models because they have so many details.
Be sure to watch it in HD!
Here are the details for my PAX presentation:
How I Learned to Stop Worrying and Make Art for Indie Games
Sunday 1:30pm - 2:30pm
In the recent past the primary options for artists who want to join the game industry have seemed limited. Choose a specialty, get a job at the lowest rung of a big company, move your way up the ladder. But with the rise of indie games other paths for artists are becoming more and more available. Hear three artists, a musician, and an art director who have found their niches in the indie scene talk about what it takes to set out on your own, work with small teams, and the fun and challenge of such tasks as taking on an entire art pipeline yourself. Panelists: Brendan Mauro (Cogs, Natural Selection 2), Derek Yu (Spelunky, TIGsource.com), Aubrey Serr (Wolfire Games), Danny Baranowsky (Super Meat Boy, Cave Story 3D), Kris Piotrowski (Capybara Games)
I am looking forward to meeting some Overgrowth fans!
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