Art Asset Overview #13 -- arena prototype

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May 6th, 2011

This week for Overgrowth (which you can preorder here) I started prototyping the arena in the engine so that I could check the scale and get a feel for it. The process of using a simple blocky prototype in level design is called "gray boxing", and it is a common practice some types of games. This is the first time I have used it in Overgrowth because it's not often used for open levels.


Be sure to watch it in HD!

The next step of prototyping is making sure all the large modular arena pieces I have designed work as intended in the engine. It has been a little bit of a challenge to make sure everything fits together nicely, but I am happy with the results so far!

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