Overgrowth Alpha 69
Add comment!March 9th, 2010
Here is what is new in Overgrowth in the 69th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- New Mac VRAM check
- Fixed double group loading bug
- Fixed sync between animation speed and movement speed
- Cleaned up plant and shadow shaders
- Fixed gamma corrected detail texture tint
- Initial jumping and crouching (and crouch-walking)
- Added animation tilt (for falling)
- Added animation events
- Started on material scripts (impacts with sand, snow, rock)
Thanks as always for all the support! See you guys in IRC and the forums.