Overgrowth Alpha 69

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March 9th, 2010

Here is what is new in Overgrowth in the 69th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • New Mac VRAM check
  • Fixed double group loading bug
  • Fixed sync between animation speed and movement speed
  • Cleaned up plant and shadow shaders
  • Fixed gamma corrected detail texture tint
  • Initial jumping and crouching (and crouch-walking)
  • Added animation tilt (for falling)
  • Added animation events
  • Started on material scripts (impacts with sand, snow, rock)
Overgrowth Alpha 69
Initial jump code has landed!

Thanks as always for all the support! See you guys in IRC and the forums.