Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth Alpha 67

Add Comment! By Jeffrey Rosen on February 23rd, 2010

Here is what is new in Overgrowth in the 67th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository:

  • Some Awesomium fixes for Snow Leopard
  • Added right-click substitute key to config.txt (key[rclick])
  • Improved integration of group editor with animation editor
  • Added synced animation groups
  • AngelScript errors now show filenames
  • Fixed occasional crash on quit
  • Exposed slow motion layers to scripting
  • Exposed non-looping animations to scripting
  • More robust scripting live update
  • More efficient character skinning
  • Added hardware queries and benchmarks
  • Added optional online hardware report
  • Player can kick the other rabbit
Overgrowth Alpha 67
Robbert sidekicking his sidekick.

Thanks as always for all the support! See you guys in IRC and the forums.