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Overgrowth Alpha 65

Add Comment! By Jeffrey Rosen on February 9th, 2010

Here is what is new in Overgrowth in the 65th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Added enemy robbert
  • More efficient and smoother animation
  • Optimized self-shadowing for better compatibility
  • Added Angelscript #include with live-update
  • Fixed animation editor rendering and character haze
  • Better undo/redo in animation editor
  • Better distinction between looping and non-looping animations
  • Delete key deletes keyframes in animation editor
  • Better integration of joint twisting into animation editor
Overgrowth Alpha 65
Robbert has a friend now.

Thanks as always for all the support! See you guys in IRC and the forums.

By the way, the official name for the new Rabbot character is Robbert.