Overgrowth Alpha 65
Add comment!February 9th, 2010
Here is what is new in Overgrowth in the 65th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Added enemy robbert
- More efficient and smoother animation
- Optimized self-shadowing for better compatibility
- Added Angelscript #include with live-update
- Fixed animation editor rendering and character haze
- Better undo/redo in animation editor
- Better distinction between looping and non-looping animations
- Delete key deletes keyframes in animation editor
- Better integration of joint twisting into animation editor
Thanks as always for all the support! See you guys in IRC and the forums.
By the way, the official name for the new Rabbot character is Robbert.