Initial Animation and Scripting

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February 10th, 2010

David has been using AngelScript to tie the Phoenix Engine technologies together in a tidy framework which will lead to the birth of Overgrowth gameplay. Right now the scripting system can call on animation files based on real-time context and those animations can instantly surrender to the physics system to create realistic ragdoll effects. Without further ado, here's a demonstration of our initial scripting and animation technology.

Be sure to watch it in HD!

Making custom scripts and animations is simple!

While the idea of making custom animations and scripts may seem daunting, the Phoenix Engine makes it really easy. In addition to Silverfish's awesome tutorial, I've already seen a fan-made jumping animation along with a dancing Whale Man in SPF. The beard is in imminent danger.

Feel free to ask questions about scripting in the comments. This will help us figure out what to address in future videos and blog posts.