Overgrowth alpha 50
Add comment!October 27th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Changed plant alpha rendering
- Fixed saving swapped rotation constraints
- Added bone-bone collisions
- Disabled auth check
- Ribbon panels
- Hooked up rigging ribbon
- Re-enabled enemy rabbot, health, respawn
- Fixed joint inspector issues
- Added keypad camera angles
- Animation editor improvements
- Better isolation of fixed joints
- Ground grid for animation editor
- Rotational joint lock
- Bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.