Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth alpha 48

Add Comment! By Jeffrey Rosen on October 12th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

- New wolf model
- Added fixed joints
- Fixed saving bug
- Added CPU skinning
- Disabled baked lighting for characters
- New plant shadows and lighting
- Fixed mac mouse buttons
- Improved keypress consumption
- Improved ball joint constraints
- Created and hooked up ball joint UI
- Bug fixes

Overgrowth alpha 48
Voxelizing the new wolf model for the upcoming automatic vertex weights feature

Thanks as always for all the support! See you guys in IRC and the forums.