Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth alpha 29

Add Comment! By Jeffrey Rosen on June 2nd, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


John is now in LA, gearing up for E3! He is going to represent us indie style while the rest of us scramble to get the fighting system in gear.

The coolest thing about this new alpha is the introduction of the ragdoll shove, which causes the enemy to go sprawling on the ground Lugaru style. We will definitely get some video of this later for you guys.

Here are a few highlights from the source repository:
- Better physics for small, long objects (weapons)
- Added ragdoll shove
- Safer creation and removal of entities
- More work generalizing shared editor functionality
- Starting on physics editor
- New text editor UI
- Enhanced item browser
- Bug fixes

Thanks as always for all the support! See you guys in IRC and the forums.