Here is what is new in Overgrowth this week...
Please read our fancy FAQ.
As usual, we have fixed a number of bugs, tweaked some stuff, and implemented some new features. Aubrey has created even more art. We have included a number of new models and textures this week.
There is not a whole lot to show this week as Phillip has been hard at work on a lot of under the hood changes necessary for the upcoming animation editor. Combat is on the horizon. :)
Going through our svn code logs the past week, here are a few highlights:
- a few optimizations
- fixed some bugs
- better terrain heightmap simplification
- improved paintbrush tool (auto-places objects for easy plant placing)
- working on new editors
- group scaling improvements
We have been neglecting our fancy new Trac system a little, but it has been really useful. Please keep the reports coming! Also, feel free to submit feature requests in it as well (just make sure to mark them as enhancement).