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Inspiration from nature

June 15th, 2009

Sometimes we spend so much time programming and playing video games (and Magic cards), that we forget what the real world looks like. Luckily, this weekend, we took a trip to Sierra City, and had a chance to reconnect with nature. Sierra City, CA Today, we set off on a hike for Haskell Peak. We had some old hand-written directions ...

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Wolfire webcomic viewer

June 14th, 2009

Since launching the Overgrowth webcomic a few days ago, a lot of people have been asking about our custom viewer. Here's a brief outline of all of its features and some insight on how each of them work. Preloading and AJAX When you navigate in the comic viewer, it doesn't actually load a new page, it simply loads ...

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Fighting Design - Second Draft

June 11th, 2009

I've started prototyping the fighting in Overgrowth, and found that the charged attacks in our old design doc were too complicated to be fun. For now I reverted to the Lugaru attack style, where players hold the strike key down and automatically attack when the opponent is within striking range. However, I've also added initial blocking and grappling ...

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Overgrowth Comic -- Scene 1

June 10th, 2009

We just released the first scene of the Overgrowth webcomic -- click here to check it out! We found that making storyboards is a fun way to get a better sense of the setting and characters, so we wanted to try making a longer one. It turns out that an extended storyboard is a comic! Jeff made the comic viewer, Aubrey ...

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Overgrowth alpha 30

June 9th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done ...

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Virtual orchestras in Overgrowth

June 8th, 2009

This is a post from Mikko Tarmia who is the composer for all of Overgrowth's music. Rise of the Virtual Orchestra Most of the orchestral music used in games, movies, and advertisements is now created with virtual orchestras -- computers and software samplers have made it possible for anyone to perform and record orchestral music without leaving home. This saves ...

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New cursors

June 7th, 2009

We have some new cursors for Overgrowth courtesy of the awesome Iiro Jppinen. These will show up in Monday's alpha build and will nicely replace the existing cursors. Our cursors have gone through a few iterations, from the original programmer art, to a few from Phillip, to some from AJS, and one from Silverfish. I am pretty happy with ...

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