Overgrowth multiplayer chat
June 21st, 2009
This is a post from Iiro Jppinen. He is responsible for most of our GUI design -- the parts that look good. Hello everyone! Some of you might have seen me mentioned on the blog before, but for those who haven't, let me introduce myself briefly: I'm the lead GUI designer for Overgrowth (a nice title I just made ...
Decals Demonstration Video
June 21st, 2009
We've been gradually improving our decals over the past few weeks (blogged in parts 1, 2, and 3). Now we're ready to show off the whole system in a video. Since my last decal update, I've added a few new specialized tools. In the video, you'll get to see how we can now manipulate and shuffle ...
Wolfire schedules an interview with YOU!
June 20th, 2009
It's been our policy to leap on every interview opportunity that comes our way. We've already had a smattering of interviews (including a feature in Igromania magazine and a Developer Banter Podcast on ModDB). However, it dawned on us today that there's a major interview opportunity we haven't taken advantage of yet. We decided it's ...
Cliff Rocks
June 18th, 2009
When I am designing levels, I always seem to need more big rocks. The tricky thing about making really massive rocks is that they require equally massive textures, which can use up too much texture memory. We can use tiling textures to use less memory, but they usually look bad because they don't match the geometry. However, a tiling ...
Decals editor ~ part three
June 17th, 2009
Why are decals important? The decal is one of my favorite 3D graphics tools. It serves so many purposes: covering seams, spicing up tiling textures, adding unique details, and allowing dynamic cosmetic environmental changes. Here is a naked 'land chunk' model, with no decals: Here is the same model again after adding a rock decal and a moss decal: As ...
A Shout Out to Cletus Clay
June 16th, 2009
When I was at GDC this year, one of the IGF finalists that really caught my eye was a sidescrolling platformer brawler called Cletus Clay. The game is being developed by team Tuna and has you play the role of a friendly farmer who suddenly finds his land under attack by an alien invasion. What really blew me away was ...
Overgrowth alpha 31
June 15th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done ...