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Armor Types in Overgrowth

August 5th, 2009

There are a few different styles of armor in Overgrowth, made from different materials. These materials affect how the armor works. For example, in the above image, the rabbit is taking a blow on a wooden buckler, causing the armor to splinter. It wouldn't take many hits to render the armor useless. There are two broad categories of armor ...

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Morale and working under the hood

August 5th, 2009

When I sit down to work on Overgrowth, I have to decide whether I should implement new features, or whether I should work on under-the-hood improvements such as solidifying, cleaning up, commenting and debugging existing features. For my older projects I spent most of my time implementing new features, and very little time cleaning anything up. This allowed me to ...

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Overgrowth alpha 38

August 4th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done ...

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Overgrowth Soundtrack: Combat 2

August 2nd, 2009

As I mentioned in our previous music post, we've decided to start uploading Overgrowth music to our YouTube channel. The songs are composed by the talented Mikko Tarmia and often feature Anton Riehl on the flute. We tend to use ambient tracks a lot in our tech demos, so today I thought we should change it up a bit ...

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What kind of trophy system is the best?

August 1st, 2009

In Overgrowth, we are going to have some sort of achievement / trophy system. This is necessary for our Steam release, but we're going to take it a step further and integrate it into Overgrowth itself so Mac, Linux, and non-Steam Windows players can all have an awesome trophy system. Iiro Jppinen made us this hot trophy icon I have ...

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Games vs. Life -- Handguns

July 28th, 2009

Over the years I've played hundreds of games about shooting, and made a few myself, but had never fired a handgun in real life. As a game designer, I was interested to see how the games compared to reality. To find out, John, Phillip, and I went down to a local shooting range. Here is a picture of me ...

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Overgrowth alpha 37

July 28th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done ...

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