Multiplayer Server Browser
August 16th, 2009
I recently finished the UI for the server browser in Overgrowth. This will let you browse all of the multiplayer Overgrowth servers and easily choose the one you want from within the game. Check it out! (Note that the server names and such are just random Quake servers I found for testing.) Click for the full version It's pretty ...
Overgrowth Soundtrack: Stealth 3
August 14th, 2009
Over the past few weeks, we've started uploading songs to a YouTube playlist. All the songs are composed by Mikko Tarmia and often feature Anton Riehl on the flute. I asked everyone in the last music post what type of track we should reveal next. 'Stealth' was the most popular request. So without further ado... here is one of ...
Learning from linear level design
August 12th, 2009
I thought one of the best things about Lugaru was the freedom to try a level how you wanted to. This is a very different style from the more linear levels I designed while working on Darkest of Days (which just released a demo). Even though you have to make a smaller area look good in games that keep you ...
Rabbit facial expressions
August 11th, 2009
One challenge we face with Overgrowth, and with the Overgrowth webcomic, is mapping human emotions onto animal faces. Today I decided to experiment with that in my little sketchbook. Even though I'm not an artist like Aubrey, I mentioned in a previous blog post that it's always useful for game designers to practice drawing! I was still not ...
Overgrowth alpha 39
August 10th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done ...
Playing Flutes for Overgrowth
August 9th, 2009
This is a guest blog post from Anton Riehl. He is an awesome musician and is responsible for enhancing the Overgrowth soundtrack with live flutes. When I first approached Mikko about helping with the music for Overgrowth, I asked myself, What can I add to this music to make it more complete? My first instinct was a technique we use ...
Camouflage, A Tempting Stealth Mechanic
August 6th, 2009
A lot of people have been asking us about stealth in Overgrowth and how we plan to take it a step beyond what was done in Lugaru. An exciting avenue of stealth, which Lugaru didn't explore, is camouflage. I can think of a few reasons why this might be awesome. Ease of Implementation In the real world, making legitimate ...