How I Make Overgrowth Assets: Part IV, Sculpting
August 23rd, 2009
Here is the next part in my 3D model tutorial series (part 1, part 2, part 3). This part covers sculpting the high-detail model that will later have its detail "baked" into a normal map to be used on a low-polygon model. Here is the base model: And here is the sculpted high-detail model: I have recorded a timelapse to ...
Libertarian paternalism and tool design
August 23rd, 2009
Working as a game developer, I often find myself thinking about everything in the terminology of games and programming. Sometimes, to change things up, I like to find a piece of jargon from a completely separate field and try applying it to my job. Politics is a gold mine for jargon. Maybe we can apply political concepts to game development ...
Overgrowth Soundtrack: Ambient 2
August 21st, 2009
More Overgrowth music has been uploaded to the Wolfire YouTube channel. The songs are composed by the exceptionally talented Mikko Tarmia and often feature live performances from expert flautist Anton Riehl. This week we are unveiling ambient track number 2. Be sure to listen to it in HD. Were I slowly walking through a grassy meadow, this track might make ...
Overgrowth fan art spotlight - Chris
August 19th, 2009
In the last year, fans have created many brilliant works of art inspired by Overgrowth, so we're going to highlight some our favorites here on the blog. Today I would like to share a character portrait that Chris, aka "^_^" posted on page 18 of the fan art thread. Here's his work-in-progress 3D model: We had the opportunity ...
Leaf translucency
August 18th, 2009
I was pretty happy with how the Overgrowth trees look when lit from the front, as shown in this shot: But what about when lit from the back? This didn't look quite right to me because leaves are translucent; and here we should be seeing light coming through the leaves. I went out to a park to take some ...
Overgrowth alpha 40
August 17th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done ...
Overgrowth soundtrack album
August 16th, 2009
This is a post from Mikko Tarmia who is the composer for all of Overgrowth's music. I run my own small music label called The Sound of Fiction, which focuses on game and movie soundtracks. For me it's a channel to release my own productions, but we also do collaboration projects - like AIKA, a collaboration of four composers ...