Great art direction in indie games
September 9th, 2009
While a lot of indie games have decent gameplay and art technique, what really stands out to me is their fantastic art direction. Although there are tons of great examples, I only have space for a few. I want to talk about The Path, Samorost and Mondo Agency. The Path I was recently playing The Path and one of the ...
Trees in the breeze
September 8th, 2009
On a rare excursion into the outdoors, I noticed that real plants seldom remain perfectly still. Even on a calm day, some tiny disturbance in the air will bring at least a few leaves to life. I sat down to animate the leaves in Overgrowth, and searched in vain for some decent reference footage online. Not to be foiled so ...
A WebKit primer part 2 - CSS transitions
September 6th, 2009
This is the second part of my WebKit primer series, where I introduce various aspects of WebKit and CSS3 and how we are using them in Overgrowth. Check out part 1 here! What are CSS transitions? I'd like to draw attention to one of the most awesome and envy-inducing features of WebKit: CSS transitions. While the feature was a ...
Character Stats Vs. Player Skill
September 5th, 2009
The goal of almost all game designers is to make games that are fun. A common method for giving the player a "fun experience" is to let him start out in a world as an inexperienced noob and then let his character blossom into one of the greatest and most powerful beings in all the land. This sounds like a ...
Overgrowth Soundtrack: Combat 1
September 3rd, 2009
Today we have a continuation of our efforts to upload previews of Overgrowth music on our YouTube channel. The songs are composed by the talented Mikko Tarmia and often feature Anton Riehl on the flute. It is my pleasure to present another fast and furious combat track. Here is Combat 1. Be sure to listen to it in HD. As ...