GDC Austin is almost over
September 18th, 2009
It's been an awesome time in Austin. As I mentioned in my previous post, it was smaller than E3 and the GDC in San Francisco. However, that means there was more time to spend hanging out with people. Below is a picture from the burger place we went to last night. Around the table from front-left to front-right: Phil ...
Rabbit Sculpt for Overgrowth
September 16th, 2009
I've been working on this new rabbit character model recently. We actually have a couple of other character models already complete, but they rely on technology that David hasn't had time to implement in the engine yet. I haven't shown them off on the blog because they still need our fancy fur and clothing(!) systems. However, we ...
Howdy From Austin
September 15th, 2009
Hey guys, as I mentioned in a previous post, we were invited to speak at the GDC Austin Indie Games summit on the subject of PR. Because the other guys wanted to keep working hard on Overgrowth, I went on a solo mission to deliver the talk. We are very thankful to have had this amazing opportunity and I hope ...
Non-verbal storytelling
September 13th, 2009
It goes without saying that we would like to tell a compelling story in Overgrowth. But how do we convey dialogue to the player? Should we have animated, voiced cutscenes like in Metal Gear Solid? Subtitled click-through chittering like in Lugaru? Narrated comics like Infamous or Max Payne? There are so many options! However, recently I've been thinking of ...
Preview of WebKit's WebGL / Canvas 3D
September 12th, 2009
Yesterday, I was updating my local checkout of WebKit and I noticed a few tests for "WebGL" scroll by (view commit). Apparently, a big WebGL patch has quietly landed. With a name like "WebGL", I couldn't help but investigate. What is WebGL? WebGL is basically an initiative to bring 3D graphics into web browsers natively, without having to download ...
Object Characters and Modding Tips
September 11th, 2009
Because one of my roles at Wolfire is to offer support to people using the Overgrowth alphas, I do my best to maintain a good working of knowledge of our editor tools and how they can be used. One of the ways I try to keep my skills sharp, is by wrestling with little projects like object characters. This character ...
Overgrowth fan art spotlight - Diou
September 10th, 2009
In the last year, fans have created many brilliant works of art inspired by Overgrowth, so we've been highlighting some of our favorites here on the blog. Today I'd like to share some wallpapers that Diou posted on page 17 of the fan art thread. Be sure to click on them to see the full-sized versions! We asked ...