Lugaru is 75% off on the Mac Game Store
October 30th, 2009
In order to spread more Halloween cheer, we're also running a 75% off promotion for Lugaru with the Mac Game Store. Now Mac users can also grab Lugaru (normally $19.95) for just $4.95. Again this offer will only last until 11/4/09 so if you're of the Mac persuasion and hoping to score Lugaru on ...
Sculpting for fast level layout
October 29th, 2009
It would be really hard to add terrain tools to our engine and keep the quality we have for the terrain, but sometimes it is still nice to layout a level using sculpting tools. I have recently been testing out doing basic layout in Mudbox before making a height map in xNormal, and finally running it through World Machine 2 ...
Lugaru is 75% off on Direct2Drive
October 28th, 2009
Hey guys, in hopes of getting a little publicity, we are running a promotion with Direct2Drive for the PC version of Lugaru. Starting today, Lugaru (normally priced at 19.95 USD) will be 75% off. As you might guess from the screenshot, the Direct2Drive version comes already bundled with Tim Soret's awesome HD texture pack. The promotion will only ...
Overgrowth Main Theme Remix!?
October 28th, 2009
Hey guys. A couple people were wondering where they could hear the full version of the Overgrowth Main Theme Remix that appeared in parts of the our new animation video. So I uploaded the full version to our YouTube channel. I made this piece by sampling the exquisite Overgrowth Main Theme (composed by Mikko Tarmia and featuring a live flute ...
Overgrowth alpha 50
October 27th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done ...
Animation Mixing UI
October 25th, 2009
A couple of days ago, David asked me to add a new feature to the animation editor UI. He wanted the ability to have multiple timelines in the UI so he could mix animations. He drew me a picture to make it a bit more clear: It required a little bit of refactoring, but it was pretty straightforward to implement ...
Thumbnailing pros and cons
October 24th, 2009
Thumbnailing is a common technique in concept art to create a lot of ideas quickly. You draw a series of thumbnail sized images that focus on the silhouette and major shapes. Here is an example of a few thumbnails I made for cat buildings. Thumbnails are very useful for trying out a lot of very different ideas, and works well ...