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Game developers need exercise too - Part II

October 23rd, 2009

In addition to interviewing Dan Tabar, I had the good fortune to hear some additional thoughts on game development and fitness from Matthew Wegner. Matthew is one of the founders of Flashbang Studios and runs the physics game site Fun Motion (where some of you may have first encountered Lugaru). Matthew's love of physics extends beyond the digital world ...

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Initial Rigging and Animation Editor

October 22nd, 2009

Great strides have been made on all fronts the past few weeks. Aubrey's awesome character models, David's hardcore animation editor work and Jeff's fancy UI's have come together to create some great new functionality in Overgrowth's Phoenix Engine. It's been a little while since we've done a tech demo, and I've heard ...

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Prototype Assets

October 21st, 2009

Iteration is one of the most important aspects of game asset development. Sometimes there are aspects of an asset that take an inordinate amount of time to iterate, or some things need more tries than others to perfect. Here is what I have been working on recently, trying to nail down the the exact texel size of things, and how ...

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Game developers need exercise too - Part I

October 21st, 2009

Since David assembled the Wolfire team about a year ago, he has encouraged us to balance out our long hours spent hunched over our computers with some vigorous exercise. He has peer-pressured us to get gym memberships, rewarded gym attendance with protein shakes and, because of David, I even ended up attending my first Muay Thai and Brazilian Jiu Jitsu ...

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Rabbit civilian character

October 18th, 2009

Here is my new character, a rabbit civilian. We would like to have a lot of non-combatants in Overgrowth, and so I created this more generic character. The dyed camouflage on his shirt is something that is common for rabbits who are out foraging in the wild. Also, you may have noticed that we have posing working pretty well in ...

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Implementing the animation editor

October 18th, 2009

The animation editor is a pretty complicated UI element that will let us make keyframe animations in Overgrowth. I covered the evolution of its UI design in an earlier blog post and now I'd like to talk about what happens next. Click for full version The first step to creating the UI is cutting up the finalized Photoshop document ...

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Overgrowth Soundtrack: Stealth 1

October 17th, 2009

We've just uploaded another Overgrowth music track to our YouTube channel. The songs are composed by the talented Mikko Tarmia and often feature Anton Riehl on the flute. It's been a little while since we last revealed a stealth track, so please enjoy Stealth 1. Audiophiles who know their audio files should probably listen to it in HD ...

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