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Fan Interview Continued

February 15th, 2010

It's time to answer another question in the Wolfire community interview! After the dev studio tour question, the second most popular question, with 38 likes, comes from Swordarm. In typical Swordarm fashion, his question is actually five questions, so I think it warrants its own post with five answers. 1) Mentioning that studio tour again (great idea from Liam ...

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Overgrowth Soundtrack: Combat 5

February 12th, 2010

We've uploaded another song to the Overgrowth Soundtrack playlist on YouTube. The songs are composed by the talented Mikko Tarmia and often feature Anton Riehl on the flute. This is one of my favorite combat tracks. You may recall that it's already been featured in the Lugaru Fighting Fundamentals video. Be sure to do it justice by checking ...

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Initial Animation and Scripting

February 10th, 2010

David has been using AngelScript to tie the Phoenix Engine technologies together in a tidy framework which will lead to the birth of Overgrowth gameplay. Right now the scripting system can call on animation files based on real-time context and those animations can instantly surrender to the physics system to create realistic ragdoll effects. Without further ado, here's a ...

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Scripting and Custom Animations

February 4th, 2010

David has been working on an AngelScript scripting layer which will contain much of Overgrowth's gameplay code. What recently killed Rabbot is the fact that scripting can now call on animations created from the animation editor. The rigged rabbit guard model, who we've been able to ragdoll and throw around, is now a scripted and animated character. Silverfish ...

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Yet more terrain!

January 30th, 2010

Here are two more environments that I have recently added to Overgrowth. These are a couple screenshots from some new levels that I started last week. Some of these levels took a lot longer than I expected to finish. By looking over my progress on levels, I see I am averaging about two terrains a week (this is in addition ...

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Overgrowth - ModDB Editor's Choice for Best Upcoming Indie

January 29th, 2010

ModDB announced today that Overgrowth was awarded the 2009 editor's choice award for the best upcoming indie game. This is quite an honor especially considering the calibur of the other games that were nominated by the ModDB community: Natural Selection 2, Encore!, Frozen Synapse and E.Y.E. This might add a little extra flare to the old Overgrowth ...

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Organic Indie Preorder Pack Postmortem

January 25th, 2010

In addition to John dyeing his beard pink, we promised that we would write a postmortem report on our recent "Organic Indie Preorder Pack" promotion. Here it is! To recap, a couple of weeks ago, we ran a promotion with fellow San Francisco developer, Unknown Worlds, bundling preorders of our two upcoming games together, Overgrowth and Natural Selection 2, for ...

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