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Ragdoll knockouts

October 25th, 2010

Part of what made Lugaru unique was the way that every hit knocked the enemy head over heels using ragdoll physics. In Overgrowth, I'm planning to add more variety by using a combination of blended animations, active ragdolls, and passive ragdolls. However, there's something very satisfying about just blasting enemies away! Here is a test of Lugaru-style knockout ...

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New Overgrowth Alpha Trailer

October 22nd, 2010

As you may have seen on the Wolfire YouTube channel, we just released a trailer that showcases almost everything we've put into Overgrowth so far. Be sure to watch it in HD! We've historically leaned towards making sillier trailers and tech demos but I think we are now at a stage where we can provide more serious treatments ...

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First fighting test

October 13th, 2010

Alpha 100 has the most important update so far, which is the first playable prototype of unarmed striking. I will describe it in more detail, but first, just watch the video demo! Be sure to check it out in HD! I am starting the combat system with an upgraded version of the Lugaru system, and then I can experiment with ...

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First foley sound effects test

October 9th, 2010

In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character checks his wristwatch, or leather creaking as he tightens his bootstraps. These sounds are recorded behind the scenes by a "Foley" artist, who uses all sorts of materials to reproduce the on-screen movement as closely ...

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Wolfire will be at Fantastic Fest

September 23rd, 2010

A celebration of indie-ness is about to take place in Austin, Texas starting tomorrow. It's called Fantastic Fest and while historically, their major focus has been on independent film, they've also been working hard to branch into independent gaming. A lot of indie developers are in town and rumor has it that a certain ninja rabbit fighting game ...

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Rabbit head set piece model

September 18th, 2010

I recently made this set piece for a desert level I was working on. Here is my work on it at various steps! The first thing was to draw a concept-- this took a few iterations, but by this point I was pretty happy with it. Next I built a base model to import into Mudbox. The base model is ...

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Overgrowth guest art spotlight - Huey

September 13th, 2010

This is a guest art post from Huey who sent us a series of his hand-drawn sketches which were inspired by Overgrowth. Huey is only 9 years old but I can objectively say that his drawing abilities already exceed mine. Along with letting us share his pictures, he was kind enough to share a few words with us about his ...

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