Art overview, week 112
January 9th, 2011
I was inspired by David's weekly videos to make something of my own. It may take me a few weeks to get the hang of it, but here is my first try. Be sure to watch it in HD (this is the first video we've posted in 1080p)! If you liked this video, be sure to subscribe to ...
Overgrowth Alpha Video #7
December 14th, 2010
We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. Be sure to ...
Modular characters
November 25th, 2010
Here is an initial test of modular assets. Unlike our current test critters, these characters are made up from different models that you can combine in interesting ways. Here are just a few models and some alternate textures I am using to test the idea out for Overgrowth. Expect to see more on the different modular assets in the future!
Wolfire's talk about Overgrowth at Fantastic Fest
November 11th, 2010
Back in September, Aubrey and I attended a conference in Austin, Texas called Fantastic Fest. When we announced that we would be giving a presentation there, many of you asked us to record it. Well, it turns out that James and Lisanne from BlinkWorks managed to record the whole presentation, and kindly made it available to us! If the name ...
More Foley sounds
November 7th, 2010
It's been almost a month since my last post about Foley sounds in Overgrowth, so I thought I would give an update! If you're not familiar with the term, Foley sounds are simple but precise sound effects which bring life to physical interactions like footsteps, rubbing cloth, and falling bodies. In that first test there were only sounds ...
The Beard Ultimatum
November 3rd, 2010
If you're new to Wolfire, you might not have heard about the scraggly undergrowth I've accumulated beneath my chin in honor of Overgrowth. When we were first starting work on Overgrowth, I made a vow not to shave my beard beard until the foundation of our game's combat system was implemented. Over the course of our development ...