Overgrowth "Let's Play" video by NerdCubed
December 29th, 2011
We recently heard that there was a new Overgrowth "Let's Play" video by someone who goes by NerdCubed, and when we went to check it out, it was hilarious! The author really unleashed a lot of Overgrowth's potential for dark comedy, which complements his dry sense of humor. Check it out here: Be sure to watch it in ...
Overgrowth - ModDB Player's Choice for Best Upcoming Indie
December 27th, 2011
IndieDB announced that Overgrowth was awarded the 2011 player's choice award for the best upcoming indie game! We were honored to receive this award considering the great games we were up against, including Project Zomboid, Dear Esther, Chivalry: Medieval Warfare, and Renegade X. The support we have received from people who respect and enjoy our work has been really ...
Art Asset Overview #25
December 3rd, 2011
I just finished a new raider enemy for Overgrowth (which you can preorder here). Since the raiders were important characters in Lugaru, I took my time and worked on a couple of different concepts before deciding which direction to take them. Be sure to watch it in HD! I have also been playing around more with doing 3D versions of ...
Overgrowth in PC Gamer UK
November 4th, 2011
PC Gamer UK recently published their December '11 magazine, which includes an Overgrowth preview! To prove it, here's a preview of their preview: The article is not available online yet, but if you like you could order the print magazine here, or get a digital copy through ITunes or Zinio. While print magazines don't have as many readers ...
Art Asset Overview #24
November 4th, 2011
Instead of working on more test levels for Overgrowth (which you can preorder here), I decided to work on trying to make a "real" level. While it may not appear in the final game, it uses a lot of the ideas I have been working out lately about structering a level to make playing through it more interesting. The other ...
Art Asset Overview #23
October 26th, 2011
It has been awhile since I did a video, but I have been hard at work on Overgrowth (which you can preorder here), so I have a lot of different things to show off. A major part of the game that David and I have just started to turn our attention toward is the story and level design. Since these ...
Art Asset Overview #22
September 22nd, 2011
This week I took a break from working on the cats for Overgrowth (which you can preorder here) to do some more multi-purpose models that should be useful for modding. I'm taking a few days this week to attend Fantastic Arcade in Austin, Texas this weekend, where I'm looking forward to meeting new indie developers, and checking out ...