I just finished a new raider enemy for Overgrowth (which you can preorder here). Since the raiders were important characters in Lugaru, I took my time and worked on a couple of different concepts before deciding which direction to take them.
Be sure to watch it in HD!
I have also been playing around more with doing 3D versions of concept art. These techniques may be useful in the game if we decide to present the story using these kinds of images. I also finally figured out how to add custom characters using our Blender export tools. I find the Blender interface very tough to work with after years of using 3DS Max, but I am starting to get the hang of it now, and it's great to have direct control of how the character model is animated.
I am still working with levels, and with David's new hotspot features, so expect to see more on that in the future!
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