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Art Asset Overview #31

May 9th, 2012

This video shows off a new level I'm working on while attempting to refine the visuals. I would like to achieve finished-looking levels in the next few weeks so that I can focus more on level design and less on art assets. I spent some time on new terrain textures and more experimentation with the detail objects system. I ...

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Art Asset Overview #30

April 14th, 2012

I have been really busy this week with moving to San Francisco, but before I left I was able to finish a few art assets. For these sets I focused on making sure they worked well with the existing gameplay, and were more fully optimized so that I can put more models in each level. Be sure to watch it ...

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Art Asset Overview #29

March 13th, 2012

I finally finished up the new dog model for Overgrowth (which you can preorder here). As David has added new features, the requirements for making new characters have gone up. Currently the characters require a color texture, normal map, specular map, a fuzz map for translucency, and about a dozen morph targets. Some of the features I have still not ...

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Mojam Art Asset Overview

February 24th, 2012

As you probably know, last weekend Wolfire was part of the Humble Bundle Mojam, a 60-hour game jam to raise money for charity. It was an amazing experience for me. I had a lot of fun making the art for the project, and did my best to do as much as I could in the time allotted. Be sure to ...

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Art Asset Overview #28

February 4th, 2012

I have been working on terrain detail models for Overgrowth (which you can preorder here). I think there is still a lot of room for improvement, but it is a really neat way to author level content since I can do the groundcover for the entire level by just using a few texture masks. I am really looking forward to ...

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Art Asset Overview #27

January 22nd, 2012

I have been working on some levels for Overgrowth (which you can preorder here), as well as some new huts for a rabbit village set. I think these rabbit hut models will get a lot of use, so I worked hard on making sure they looked the way I wanted them to. I have a lot of ideas already on ...

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Art Asset Overview #26

January 6th, 2012

I have been working on a few different things for Overgrowth (which you can preorder here) as I try to work out some of the smaller level design and character creation details. One of the more interesting things I have been doing is remaking Lugaru levels for Ovegrowth so we can better identify anything missing from the Overgrowth core gameplay ...

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