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Receiver's Greenlight Journey

April 30th, 2013

Receiver was finally released on Steam today -- check it out here! There is a one-week launch sale bringing the price down to $3.99. If you already have Receiver or Overgrowth, then you can claim your Steam key on your Humble Store download page (linked from your purchase email). Whenever a game is greenlit, there are always two questions that ...

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GDC13 Summary: Animation Bootcamp Part 6/6

April 10th, 2013

This talk was really ambitious, attempting to discuss the entire context of animation and story, rather than the mechanics of animation itself. I didn’t take many notes at this point because my phone ran out of batteries, so this is largely from memory. I hope the speakers forgive me if I mixed or left out anything important! Designing a ...

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GDC13 Summary: Animation Bootcamp Part 5/6

April 9th, 2013

Giving Purpose to 1st Person Animation Ryan Duffin, Senior Animator, EA/Danger Close Ryan has animated games since 2001, including first-person weapon animation for Battlefield 3, Killzone 2, and Medal of Honor: Warfighter. He began by demonstrating how first-person animations look in third-person, showing footage from games like Mirror’s Edge and Dead Island. They look bizarre, with very little ...

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GDC13 Summary: Animation Bootcamp Part 4/6

April 8th, 2013

In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconstructed from notes and memory, and may not exactly match what the speakers said. Animating the 3rd Assassin Jonathan Cooper, Animation Director, Ubisoft Montreal Jonathan ...

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GDC13 Summary: Animation Bootcamp Part 3/6

April 7th, 2013

In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconstructed from notes and memory, and may not exactly match what the speakers said. How to Get the Most Out of Your Mocap Simon Unger ...

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GDC13 Summary: Animation Bootcamp Part 2/6

April 5th, 2013

In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconstructed from notes and memory, and may not exactly match what the speakers said. Developing Animal/Creature Movement Amy Drobeck, Senior Animator, WB Seattle Amy ...

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GDC13 Summary: Animation Bootcamp Part 1/6

April 5th, 2013

In this series of posts, I will summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconstructed from notes and memory, and may not exactly match what the speakers said. Making an audience believe Jalil Sadool, Senior Animator, Dreamworks Jalil ...

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