Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Model loading

Add Comment! By David Rosen on June 18th, 2005

I added a 3ds model loading class, and got a free male and female human model from the Open3Dproject.

For comments, see the original thread.

Skybox, Cube maps, Basic shaders

Add Comment! By David Rosen on June 17th, 2005

I am back from my trip and started working on the Phoenix engine again! Today I added skyboxes and cube map reflections. I am also learning to use vertex shaders.

Shiny!

Squiggly vertex shader

For comments, see the original thread.

Tea!

Add Comment! By David Rosen on June 8th, 2005

I just added motion blur and a depth-sorted particle system. I think I must be the first OpenGL developer to actually use these teapots properly 8)

For comments, see the original thread.

Lighting

Add Comment! By David Rosen on June 7th, 2005

I started working on my new cross-platform engine, Phoenix, a few days ago, and have made a lot of progress on the basic framework.

Most recently I have been working on dynamic lighting and shadowing; here are a couple screenshots of what I have been doing:

For comments, see the original thread.

Turner concept

Add Comment! By David Rosen on January 25th, 2005

In Lugaru 2 we are planning to implement a very modular armor system, where you could for example put on leather armor and then add metal plates to the front, or strap a blade to your foot for extra damage.

Turner is going to look pretty much the same as in the original, in terms of proportions and fur patterning, but he will have much more defined anatomy and much more high-detail fur.

For comments, see the original thread.