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There will be blood!

October 10th, 2008

Be sure to watch this in HD! David has started work on the next gen blood engine in Overgrowth and made this video. We still have a lot of things we want to do with the blood, but I thought this was awesome enough to post outside of the Secret Preorder Forum where it started. Keep in mind that this ...

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Terrain: Part 1

October 7th, 2008

Hi all, Welcome to the first tech blog post for Overgrowth (...well the first since it became Overgrowth)! Making Overgrowth technically impressive is a big goal for us. As a small independent team, we can't implement every flashy feature, but we can implement a few core features in innovative ways. So that's what we've decided to focus ...

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Wolfire IRC Channel!

September 29th, 2008

Due to popular demand (ok, one person) we have set up a Wolfire IRC server. This is basically a chat room specifically for Wolfire stuff. Join us on #wolfire on the server irc.wolfire.com. If you already have an IRC client, just click this link: irc://irc.wolfire.com/wolfire. Otherwise, you will need to install an IRC client ...

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Time lapse rat concept art

September 21st, 2008

Be sure to watch this in HD! Aubrey made this rat in about 1 hour, 35 minutes. Here is the time lapse recording of his work!

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Announcing Overgrowth

September 17th, 2008

Overgrowth is the new Lugaru 2. Aubrey and I just finished the website for the game: http://wolfire.com/overgrowth. We hope you like it! We will have more details and stuff for you guys coming soon. In the meantime, please check out the website!

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Team Introduction: David

September 9th, 2008

Here is the last introduction: David himself (written by Jeff, his twin brother). David is too valuable to spend time writing his own bio, so I am writing it for him while he codes! David is the head programmer at Wolfire Games and the company really exists because of him. He is an amazing programmer, completely self-taught. The combination of ...

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Team Introduction: Aubrey

September 8th, 2008

I started working with David about 3 years ago as a concept artist and 3D modeler for Lugaru 2. I am looking forward to continuing that work with the new Wolfire team. In the time I have been contracting with Wolfire I have also been working for other companies. Some of the bigger jobs were characters for the XBLA version ...

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