Alpha Testing / Join our Facebook group!
October 24th, 2008
Hey guys. We recently made a Facebook page for Overgrowth with a bunch of new concept art, some videos, and music! Here's the deal: Once we get 500 fans on the page, ready or not, John is going to grab the latest build, call it Alpha 1, and we're going to start alpha testing in SPF!
Live texture/shader updating
October 23rd, 2008
I just made Overgrowth dynamically update textures and shaders whenever you edit them outside of the program, so you can instantly see the changes in-game! This has no negative effect on performance because it only checks for changes when you switch to another application and back, and even then it only reloads files that have been modified. I also updated ...
Main theme song update
October 20th, 2008
Update from Mikko: Let me introduce you to the new version of Overgrowth theme music. Although I thought the first version of the theme song was quite good already, we thought it needed some updates. The new version has more powerful orchestration and it describes the nature of the game better this way I think. Instead of describing all the ...
Sword Model
October 15th, 2008
When I started work on this sword, I decided I wanted something that looked original but still functional. After experimenting I came up with this shape. The extended handle on the back of the blade is so that a hand can be moved up for extra leverage when pressing the sword after a strike, or if the blade gets stuck ...
First blood part 2
October 14th, 2008
Check out the video in HD here! I made the blood react to the underlying surface details: you can still make out the shape of the bricks and mortar even when they are completely covered in blood. I also completely revamped the lighting to accurately reflect the sun and sky, but that is a different blog post!
Mikko intro
October 14th, 2008
In the spirit of team introductions, here is Mikko's, the music composer for Overgrowth. We will update you guys with some of his music soon. --------- Hey! Im Mikko, an outsourced (and finnish) music composer in the Overgrowth team. I will be responsible of the game's musical themes and moods. I started music composing in the beginning of the ...