August 13th, 2012
This week I continued working on refactoring, so there aren't enough external changes to justify an alpha. I should be done with refactoring for now though, and will have some new features next time!
However, Aubrey did make a video this week showing off a new level that is designed to have several distinct play-spaces. He is also continuing to work with seasonal variations so that base levels can sometimes be used in multiple distinctive missions.
Be sure to watch it in HD!
If you'd like to support us, and try the alpha for yourself, you can preorder Overgrowth! The fastest way to keep up to date on new levels is through the SUMLauncher mod, which is available in the preorder forum.