Art Asset Overview #19

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August 8th, 2011

This update, I worked a bit more on the UI for Overgrowth (which you can preorder here). I made a mock-up of the level-select screen, and worked out some rabbit glyphs that may appear in a few places in the game. Although I've never been obsessed with lore in fantasy worlds, I think it would be cool to use these symbols enough for people to start to pick up on their meaning from their context. We talked over a few interesting ideas for the UI, but it's hard to predict what will actually make it into the game.


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One reason it's hard to know what UI the game will have is because it's easy to test for usability and easy to revise. It would be great to try out a lot of ideas and see what works the best.

I've been paying a lot more attention to UI in games recently. What do you think are great (or terrible) game interfaces?

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