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Overgrowth Alpha 98

Add Comment! By Jeffrey Rosen on September 28th, 2010

Here is what is new in Overgrowth in the 98th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are some of the latest highlights from the SVN repository.

  • Started on imposters (flat billboards that replace distant objects)
  • Tested pixel morphing for imposters (probably not practical)
  • Stippled cross-fade between LOD levels
  • Ctrl-i to enable imposters for an object or group
  • Imposters work with translucency maps
  • Grouped imposters have unique low-res shadow maps
Spin kick v1.0
Here are two shots of the same scene. In one of them, all the trees are imposters!

Thanks as always for all the support! See you guys in IRC and the forums.