Overgrowth Alpha 87

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July 13th, 2010

Here is what is new in Overgrowth in the 87th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


As you might have noticed from the lack of blog updates this week, it has been unusually slow. This is because David was visiting San Francisco this week for his (and my) birthday. We were in Sierra City for a good chunk of the week, so coding was not optimal. He is back in position now and we should be back in business!

Here are a few highlights from the source repository:

  • Improved automatic bone weights
  • Fixed file manipulation issues without admin access
  • Better rolling off edges
Overgrowth Alpha 87
Some new art assets coming soon in the data pack.

Thanks as always for all the support! See you guys in IRC and the forums.