Overgrowth Alpha 85
Add comment!June 29th, 2010
Here is what is new in Overgrowth in the 85th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Better momentum preservation when changing slopes
- Better ground normal calculation
- Scaled sphere drawing and collision checks
- Increased ground 'magnet' distance
- Better run/wallrun transition
- Forced movement on steep slopes
- Testing out BVH motion capture files
- Progress on motion retargeting
Thanks as always for all the support! See you guys in IRC and the forums.