Overgrowth Alpha 80
Add comment!May 25th, 2010
Here is what is new in Overgrowth in the 80th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Increased ambient occlusion for forest scene
- Testing reduced shadow resolution for complex scenes
- Fixed gamma-corrected skybox issue
- Updated Recast to development build
- Added nav mesh calculation and visibility buttons to ribbon
- Fixed default config settings for alphas
- Fixed terrain detail texture tint issue
Thanks as always for all the support! See you guys in IRC and the forums.